just a simple girl in a high tech digital world
Created material library for use in Stellantis' marketing imagery
• Master material library creation and management in Unity and Unreal Engine (2500+ materials)
• Scan cleanup and texture generation in Substance Designer
• Collaborate with color designers and brand to approve car paints and
interior color charts
• Management and distribution for team of 17 through Excel and JIRA
• Write up tooling requests for development team
• Lead and train team members in pipeline, communicate best practices
• Work closely with brand, client, designers, engineers, internal team, and project managers to ensure quality and timeliness
• Established relationship with client and communicated team's needs for
delivery
• Vehicle lighting and rendering, troubleshooting, and team collaboration
within proprietary pipeline
• Traveled to Beijing, China office to assist team and facilitate knowledge
transfer
• Hero asset creation for catalog imagery and feature animations
• Material, lighting, and environmental look development in Unity and Unreal