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Jasmine Khalil
Jasmine Khalil
Lead 3D Material Artist
Detroit, United States

Summary

just a simple girl in a high tech digital world

Skills

Environment ModelingEnvironment Design3D ModelingShadingLightingPBR TexturingTexture BakingTexturingPhysically Based RenderingDigital SculptingUV Mapping

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
InDesign
InDesign
Premiere
Premiere

Experience

  • Lead 3D Material Artist at Wedoo LLC
    Birmingham, US
    September 2020 - Present

    Created material library for use in Stellantis' marketing imagery

    • Master material library creation and management in Unity and Unreal Engine (2500+ materials)

    • Scan cleanup and texture generation in Substance Designer

    • Collaborate with color designers and brand to approve car paints and

    interior color charts

    • Management and distribution for team of 17 through Excel and JIRA

    • Write up tooling requests for development team

    • Lead and train team members in pipeline, communicate best practices

    • Work closely with brand, client, designers, engineers, internal team, and project managers to ensure quality and timeliness

    • Established relationship with client and communicated team's needs for

    delivery

  • 3D Artist at Mackevision
    Troy, US
    August 2016 - August 2020

    • Vehicle lighting and rendering, troubleshooting, and team collaboration

    within proprietary pipeline

    • Traveled to Beijing, China office to assist team and facilitate knowledge

    transfer

    • Hero asset creation for catalog imagery and feature animations

    • Material, lighting, and environmental look development in Unity and Unreal